The community is growing and has eight awesome members now.
These updates apply to both the demo and full versions of the game: I’ve made cooking more interesting and now you need ingredients to cook food. I’ve added a flour mill from which you can grind corn, wheat, and sugar into their respective ingredients. I’ve added a pantry from which you can buy ingredients. You can no longer fly on the hoverboard when spirit is too low. The player will get off the hoverboard when over a ladder tile. You can no longer build when sleeping, resting, or praying. :D I’ve made mouse scroll wheel zooming smoother and inverted the scroll wheel axis.
Future development Over time I aim to keep on adding dishes from all around the world to the game. If the pantry gets too full then I will make a fridge and transfer all cold items to it so the player can buy for example butter from the fridge. I want to investigate having a town the player can visit. Perhaps the player can buy more specific items in town, perhaps do some quests, and maybe help some of the locals with their difficulties. Investigate having a laptop from which you can check the news today. You can also create social media posts that expose the Sigil Corporation, but doing so also costs you some of your hidden stat. Maybe from your computer you can also play a hacking mini game to restore your hidden stat. Investigate global commodity pricing. You can see what is in demand from your laptop. Prices at the trading terminal will be affected by global pricing. This will mean that sugar is not always the most valuable commodity and it will keep changing. Investigate basic terrain generation and perhaps terraced grass tiles. Investigate a mini game for gaining back the Hidden stat. Try to improve main menu. Give it sound. Investigate making an opening cut scene for the game.