Kingdom Hearts: Divided Sky

Otiona was founded a millennium ago and stands as a beacon of light for all that passes it. Eridanus, the current leader of the Union, stands tall as its commander in chief; protecting the crystal that shrouds the city in protection and safety with a fiery determination that only confidence and years of training could give. With her currently at the helm of the faction, the one clear mission the Union has is simple: eradicate the darkness, and restore the worlds to the light as always intended to be. - Araphel is a mysterious, formerly derelict city currently under the jurisdiction of Algos, the leader of the Nightwings, who managed to reactivate the city's ancient systems. Nobody really knows how old Araphel is, or which mind was responsible for a creation this otherworldly. One thing is certain, however; it is a place where light holds no authority, where no zealots will hold any power, and where the glaring, scorching false brightness of the Union will flicker out once and for all.

About Server

Otiona was founded a millennium ago and stands as a beacon of light for all that passes it. Eridanus, the current leader of the Union, stands tall as its commander in chief; protecting the crystal that shrouds the city in protection and safety with a fiery determination that only confidence and years of training could give. With her currently at the helm of the faction, the one clear mission the Union has is simple: eradicate the darkness, and restore the worlds to the light as always intended to be. - Araphel is a mysterious, formerly derelict city currently under the jurisdiction of Algos, the leader of the Nightwings, who managed to reactivate the city's ancient systems. Nobody really knows how old Araphel is, or which mind was responsible for a creation this otherworldly. One thing is certain, however; it is a place where light holds no authority, where no zealots will hold any power, and where the glaring, scorching false brightness of the Union will flicker out once and for all.

Recent Posts

Our applications are now open!

Our applications to the roleplay are now open!

Thanks to the patience of the users in our server, as well as the hard work of our moderators, the server is now open to both Nightwing and Union applications! If you want more information about the factions, we have lore primers down below on this page, and if this interests you at all we'd love to have you join us in the server!

All characters must be original characters, we are not allowing canon character claims. Keep in mind that we will not be traveling to Disney worlds in this roleplay, but hand-made Square Enix worlds as well as original worlds.

Lore Primer: The Union

The Union

Otiona is located on a large island connected to the Mainland through a large wooden and metal bridge. All the buildings on the island can be seen to have a sheen of gold and light reflecting off of it, with windmills littered around adding soft sounds of it turning to the sound of the ocean that surrounds the capital. The city consists of several decks connecting to other large buildings and districts in a circular shape, three tiers together creating an expansive, level-based city design. The Skydeck and other pathways are filled with a mix of citizens and keyblade wielders mingling and moving from place to place, with light-magic made lanterns lighting the whole city in a magical glow during the nighttime.

Otiona as a city has lasted for over a millennium, it’s main mission clear and center of its existence; to preserve the light and eradicate all darkness. Darkness has caused devastating damage to thousands of worlds, ripped families apart, and caused irreparable damage to allow it to fester, and so it’s the Union’s sworn duty to continue the path of destroying all darkness that tries to establish itself on all the worlds. Additionally. the identity of other worlds and keyblade wielders is kept as under wraps as possible to preserve world order between worlds, with the Union showing up to protect the worlds from the darkness before retreating out of sight until they are needed again.

The city’s main focus and values are centered around a blue and white floating magical crystal that lies within the city. This crystal is integral to the Union at large, as it both is a dangerously powerful magical artifact, but also is the way in which leadership is chosen. The crystal chooses the new Union Leader periodically out of someone it deems worthy, and the crystal’s decision is immediately taken into effect. Hundreds of previous leaders have come and gone, building Otiona and the Union’s honor in preserving the light from any taint of darkness. Otiona is well-guarded, no one comes in or out without at the very least the Union Leader being aware. Tourists are few and far between and becoming a permanent resident even rarer. This leads up to the present day, where the Union is going as strong as can be, with the newest leader Eridanus taking the mantle to protect the legacy of the capital and the Union as a whole. A prodigy of magic and combat prowess, Eridanus, while younger than most leaders, has taken the title proudly and is known throughout the community for her almost complete dedication to preserving the light and the Union as a whole regardless of the means, and is respected for such.

(Pros)

» Traditional Keyblade armament.

» Emphasis on stable magic and control training.

» A new and interesting perspective on light and its themes.

» More likely to side with sympathetic factions, emphasis on strong core values.

(Cons)

» Very traditional in terms of combat.

» Lower emphasis on technological advances, more spiritual.

» Forced to fight the darkness regardless of friend or foe.

» Societal expectations of enforcing light values.

Lore Primer: The Nightwings

The Nightwings

The Nightwings are a tech-based faction which makes Araphel, the Unseen City, their home base. Led by the heretical Algos, the Nightwings are the core strike force of a society exiled and outcast; shunned by the light and left to die. With their rebellion, they seek to overrun the Union's cruel justice and they will use every method at their disposal to achieve this goal, no matter how underhanded.

(Araphel, the Unseen City)

Araphel is a mysterious, formerly derelict city currently under the jurisdiction of Algos, the leader of the Nightwings, who managed to reactivate the city's ancient systems. The city is veiled in black under eternal midnight, its buildings, adorned with bright neon and kanji, radiating artificial light which juxtaposes against its dark colors, only further adding to its confounding and elusive nature. Nobody really knows how old Araphel is, or which mind was responsible for a creation this otherworldly. One thing is certain, however; it is a place where light holds no authority, where no zealots will hold any power, and where the glaring, scorching false brightness of the Union will flicker out once and for all.

The city's title of "Unseen" comes from how hard it is to find. Nobody, not even its own denizens, seem to know where it exactly is or how one would go about finding it. All they know is that the city "called" to them, beckoning them closer.

(Algos, leader of the Nightwings)

Algos is a seemingly carefree youth who oversees the city as its administrator and personally directs and leads the Nightwings strike force. While he comes across as a lax jokester at first glance, those who've been around him for a while can easily tell that this easygoing attitude masks a powerful, cunning, and ruthless man that feels very little in the way of pity for his adversaries. Despite all of this, he remains an enigma for most; he claims to simply be just another exile, like everyone else in Araphel, simply fighting for survival, yet his especially hate-filled disposition towards the Union's leaders seems to tell another story...

If you're looking to join the Nightwings, you should be expecting the following:

(Pros)

» Unusual approaches to combat and exploration.

» High-tech gadgets and devices.

» A different viewpoint than you might expect from Kingdom Hearts and Darkness.

» A darker, more serious roleplaying experience

(Cons)

» Wilder, unpredictable magic, with a reduced focus on Keyblades.

» Obligations to take drastic measures.

» Likelihood of siding with unsympathetic factions.

» Forced to fight the Union, regardless of past friends or foes.

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