Puppet Master

The official Discord Server for the Indie Game "The Shadow Government Simulator"!

In this puzzle/strategy game you take the place as Illuminati to infiltrate the world's nations. Bribe, Seduce and Intimidate your way to power! PuppetMaster challenges to enter societies, discover the networks of power and reshape them to fit your plan!
Now you can also form conspiracies outside of the Game! Join our Discord Server to participate in Challenges, talk about games and plan the next world domination!

About Server

The official Discord Server for the Indie Game "The Shadow Government Simulator"!

In this puzzle/strategy game you take the place as Illuminati to infiltrate the world's nations. Bribe, Seduce and Intimidate your way to power! PuppetMaster challenges to enter societies, discover the networks of power and reshape them to fit your plan!
Now you can also form conspiracies outside of the Game! Join our Discord Server to participate in Challenges, talk about games and plan the next world domination!

Recent Posts

Dev-Roadmap

Well this week was a tough one. This time we had a pretty sneaky bug where the AI would take control over other faction's units (including yours!). It would only last a turn, but would happen often during the game (goes to show who the really puppet master is!) Honestly this and other similar bugs took most of my time. But at least the AI is now one step closer to polish 😉

v0.2.16.3 is out!

New v0.2.16.3 of the game is now up on steam. These weeks have been all about taming that AI and getting to know whose boss! .... Thanks to you guys we've been discovering tons of loopholes and bugs that the AI was taking advantage of and I've been busy plugging them away.

Change Log

🔹Added 1-turn protection conversion, so converted units can no longer be immediate converted back.

🔹Fixed visual lag between the AI exectuing an ability and players see it's effect

🔹AI's surveillance no longer reveals hidden units to player

🔹AI will now immediately activate units on conversion (as opposed to waiting a turn)

🔹Added better target prioritization to AI

🔹AI will no longer take command of other faction's units for a random turn

Next week.... more AI polish!

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