Patch Notes 1.44

Patch Notes 1.44

NPC's have now been added with missions that end in the awarding of the Phaser, Missile Launcher and Disruptor. This goes alongside the Rail Gun and Mining laser.

These are the base weapons for the Shuttles combat element and form the first Five slots. These will upgradeable as we progress.

Fixed Autocannon being used for mining, was not meant to be and now only mining 'weapons' will work on asteroids. Remember these types of weapons will not drain ship-based energy.

Further optimisation for performance. Regen of health and Energy moved to a separate method. This should resolve any issues. But PLEASE report any performance issues on the Discord Channel.

https://discord.me/captainhannon

Tweaked player ship-based weapons. Including giving Mining laser a crit ability and a 25% variance in it's damage.

Increased damage for Missile Launcher, Dual Rail Cannon, Phaser Array and Disruptor Cannon.

Altered the approach distance on the new art terminals, so the captain can get closer to them. Please report any + location that he can't.

Removed the F5 option from the base engine. You may not have noticed, but pressing F5 took you directly back to the loading menu and lost any playtime since the last save. Not great, so this has been removed.

Pirate loot is has been moved to the Salvage Section and can be salvaged into multiple resources. Keep hold of some as future NPC's will also require these.

Along with Bounty Hunters dropping Dog Tags, normal pirates will now begin to drop differing types of dog tags. Collect these for Military based missions from Terminals and upcoming NPC's. Note the drop is random, so don't expect one on every kill.

Some enemies will now be tougher, have more HP and access to missiles. Take note when you spot these ships as they can be difficult more of a challenge in groups. If you are outside their normal weapons range they will continue to fire missiles at you!

At this stage, they do NOT have homing missiles, but that is expected as the enemies get tougher.

A new slew of Artwork has filtered through and is being added as I move from section to section. A big thank you to Igor for his stellar work.