Captain Hannon

Charlie had been desperate to get off Morland after being without a ship for over a year. He’d saved every credit he could to pay the deposit on the freighter. Perhaps in hindsight, purchasing the Belanzano wasn't the greatest plan but it was a start!

About Server

Charlie had been desperate to get off Morland after being without a ship for over a year. He’d saved every credit he could to pay the deposit on the freighter. Perhaps in hindsight, purchasing the Belanzano wasn't the greatest plan but it was a start!

Recent Posts

Patch Notes 1.49.1

Patch Notes 1.49.1

Patch Notes 1.49.1

Several Asteroid fields have been modified to fix some collision issues.

More 'loot boxes' have been moved slightly to allow better access.

An issue with the Turbo lift on Gal-Fed Hub 1 has now been resolved. No more portals to another location lol. Nicely reported @ram2000. The lifts in question will become activated at a given Faction ranking giving access to further decks later in-game.

Derelicts explored should now count correctly. Unclear why but steam did not pick up on this change when I released 1.49.0 Apologies these will now count.

Thanks to the constant flow of feedback (from a few of you) I'm getting on top of the spelling mistakes. Spelling is my personal poor spot so hit me when you see them :) Please either include an image or at a minimum the location and system - action etc. All reporting via our discord channel, please.

Scenery issues were fixed on a number of the Explorable planets. Again from reports so thank you @DellBoy, Dstar7, @Ram2000.

I'm currently working on a new slew of NPC's with a lot more missions whilst I wait for feedback and bug tracking with the current content, along with tweaks and balancing effects.

As always if you wish to help in any way with the Captain Hannon project please come on in to our Discord Channel. Have a chat, make a suggestion, make a friend or log a bug for us.

Everyone's welcome :)

Coops

Release Notes 1.49.0

Release Notes 1.49.0

Release Notes 1.49

The last few weeks have been one of collecting reported issues and fixing them, whilst working on some aspects of the game for stability. This version brings nothing new to the content but is just as important. Please check the fixes and updates.

LAG The first issue that's been hounding us since the first week of release is Lag. By that, I mean in some situations the game becoming unplayable due to system lag.

Working with DStar7 and SMO I believe we have got to the bottom of it and with a lot of testing and re-editing, I believe it's now been resolved. You should note that the publicised minimum spec for Captain Hannon is an Intel I3. We did all our testing on an I3 laptop and an I5 Nuc, both with 4gb's of Ram on Windows 10.

Milage may vary at around the I3 level, for instance, old Dual & Quad cores have been reporting it plays fine, while others have some lag issues Which I HOPE this version now resolves.

If you still have issues please come to our Discord Channel and log the issue along with your System spec for us. I'm more than happy to look into the dark corners to see if we can help.

FIXES Fixed a load of spelling issues - keep em coming those of you reporting them Dstar7, Kronner, Ram2000, Sillybot. Again, come on into our discord channel (Links on the front of the game loading screen, if you cant, find it) :)

We have dedicated bug channels and if you are active in that fashion you'll get invited into our Best Testers Beta Group. Regardless, all the reporting the better.

There was an issue with several exterior buildings where you could get on to the roof - Grats on spotting that one! Both instances have now been resolved.

Venom spitters in the Badlands were using a X2 hit mechanic. Whilst this was initially planned, this has now been reduced to a single hit mechanic.

Fixed several issues where crates could not be accessed. Nothing worse than spotting a crate on the far side of the screen and no way to get to it. Keep reporting anything like this.

Fixed several more terminals that were either non-functioning or didn't work as expected.

Fixed face plate images for a few incorrect enemies, if you spot any please report them via Discord Bug channel.

I decided to add another stat to the stats / faction screen. This time 'Derelicts Explored'. So from 1,49 onwards, it will count the derelicts you visit. We will use this value for future missions offers and faction-based items.

You can access the Factions screen using the F-key anywhere in the game that its accessible.

Lastly, I decided to add a 'Version Number' on the loading screen. It allows you to quickly check you ARE running the latest steam copy. The version number (in this instance 1.49.0) sits bottom right of the main menu screen.

For small intermediate patches, we will now start to roll the last digit.

Coops

Release Notes 1.49.0

Release Notes 1.49.0

Release Notes 1.49

The last few weeks have been one of collecting reported issues and fixing them, whilst working on some aspects of the game for stability. This version brings nothing new to the content but is just as important. Please check the fixes and updates.

LAG The first issue that's been hounding us since the first week of release is Lag. By that, I mean in some situations the game becoming unplayable due to system lag.

Working with DStar7 and SMO I believe we have got to the bottom of it and with a lot of testing and re-editing, I believe it's now been resolved. You should note that the publicised minimum spec for Captain Hannon is an Intel I3. We did all our testing on an I3 laptop and an I5 Nuc, both with 4gb's of Ram on Windows 10.

Milage may vary at around the I3 level, for instance, old Dual & Quad cores have been reporting it plays fine, while others have some lag issues Which I HOPE this version now resolves.

If you still have issues please come to our Discord Channel and log the issue along with your System spec for us. I'm more than happy to look into the dark corners to see if we can help.

FIXES Fixed a load of spelling issues - keep em coming those of you reporting them Dstar7, Kronner, Ram2000, Sillybot. Again, come on into our discord channel (Links on the front of the game loading screen, if you cant, find it) :)

We have dedicated bug channels and if you are active in that fashion you'll get invited into our Best Testers Beta Group. Regardless, all the reporting the better.

There was an issue with several exterior buildings where you could get on to the roof - Grats on spotting that one! Both instances have now been resolved.

Venom spitters in the Badlands were using a X2 hit mechanic. Whilst this was initially planned, this has now been reduced to a single hit mechanic.

Fixed several issues where crates could not be accessed. Nothing worse than spotting a crate on the far side of the screen and no way to get to it. Keep reporting anything like this.

Fixed several more terminals that were either non-functioning or didn't work as expected.

Fixed face plate images for a few incorrect enemies, if you spot any please report them via Discord Bug channel.

I decided to add another stat to the stats / faction screen. This time 'Derelicts Explored'. So from 1,49 onwards, it will count the derelicts you visit. We will use this value for future missions offers and faction-based items.

You can access the Factions screen using the F-key anywhere in the game that its accessible.

Lastly, I decided to add a 'Version Number' on the loading screen. It allows you to quickly check you ARE running the latest steam copy. The version number (in this instance 1.49.0) sits bottom right of the main menu screen.

For small intermediate patches, we will now start to roll the last digit.

Coops

Release Hannon 1.48

Release Hannon 1.48

Game Reset This release (1.48) marks a milestone in the progress of Hannon. Sadly this also means a reset on you're part. We have made many significant background and storyline changes that requires us to ask you to restart your Hannon Early Access journey.

During Early Access we hope to keep this to an absolute minimum and only expect another 'possible' reset when we move to 'Cooperative online play', but that's a way off and still only theoretical depending upon Early Access support over time.

A lot has been added and changed since the initial release so it's probably as good a time as any to get you to do a restart and start afresh.

Also, a lot of the Early combat and missions have been rebalanced to make it a 'better experience' - Feedback, as always is very much welcome. Come visit us in our Hannon Discord Server

HTA Terminals I have spent the time now to completely revamp the Human Trade Alliance terminals. First off, they should now ALL function. H.T.A. Missions can now be randomly chosen from any terminal to deliver Communiques to NPC's all over the game. Repeatable earning credits and Faction XP.

The Human Trade Alliance terminals will offer missions based on your level. Which should mean you don't get missions to go into deep space early on but as you rise in rank these will come up for offer.

As I said above these missions are repeatable so it's worth starting to note down who's where' and what locations are in each system.

Mining I have decided to go back on my lockout of the Autocannon for use in mining.

You can now use the Auto Cannon to mine with 'If you so choose'. It is still not an effective method of mining and is in my mind a costly approach, but it is handy to chip away those last few HP sections of an asteroid.

Bare in mind that the initial Mining laser is just a starting weapon for the mining of Asteroids and will be followed by others. But for now feel free to 'chip away' at roids with your Autocannon if it pleases you.

This was partly from Feedback and partly from self testing, it just goes to show that YOU can have an affect on a game during its development.

Wesbec Medical Services I have revamped all the Medical Terminals. These are now all cctive and linked to 'Wesbec Medical Services'. If you have completed enough of the base storyline to unlock the Jump Gates you can take delivery missions from these terminals.

Deliveries have to be made to 'other' Med bays through the current Galaxy. These missions are repeatable and gain credits, captain XP and faction XP. Again time to start making notes of where locations are in relation to the systems.

I have added the Wesbec Services to the 'Faction screen' now so you can begin to track that faction.

New NPC's You will now find many new NPC's dotted throughout the current Galaxy that are accessible once you reach a certain levels of Faction. Such as with the Human Trade Alliance, Ashar and Wesbec Medical Services.

I'll leave you to locate these and work out their activation points. again you may want to take a note of these for later use as you come across them.

Changes

Sector 9 collect Novastone mission. This is no longer a static mission and simply becomes a repeatable hand in like some of the others we have been adding over the last few releases.

Starbase-51 Operations deck has been given a makeover making it easier to get back to the docking bay from the med bay and also to the cargo deck.

I have edited Ashar missions for the early stage to make them easier to take. Initially starting very close and spiralling out as you gain Ashar Faction. This should make it easier to begin to gain Ashar Faction early on in the game.

Once you open up access past Feris Central and then the Jump Gates, you will start to be offered mission much further afield. Don't forget these are also linked to your Ashar Faction. So you will need to put in the time delivering these and raising that faction.

Fixed spawns in Sector 9, they seem to have stopped after completing the main storyline mission there. They are now back to normal spawns, including the pirate mining rockhoppers.

Redone MOST of the movement toons. So, where the NPC's are wandering around, almost all these have been redone. Along with a new dozen or so added throughout the game. All of these have now been sent to 'non-pass' so you can't walk through them.

I have done this to enable stopping them (to talk to) FAAAR easier. I have also ensured that they don't overlap or trap you. Sure you may have to wait for a few seconds for them to exit your path but they won't impede your overall progress.

Coops

Release Notes 1.47

Release Notes 1.47

This release is packed with a lot of core changes and updates. I will list the more important ones here and leave you to find the extra bits yourself. After all, what's the fun If I tell you where everyone is :)

Seriously though. This build allows me to plan for some major storyline changes come in the next release. At that time we will be asking players to do their first Early Access 'Restart'. It was inevitable that we would have to ask players top do this at some stage and I've don't my very best to not force this on you just yet.

Please continue to play and test out Hannon until the next release. Your feedback and suggestions are more than gratefully received so keep them up.

Changes to the Inventory I have added a 'Parts' tab to the inventory. Now modules that are crafted will go to this section. Also, the weapon parts will be stored here.

I also took this opportunity to add an 'Organic' tab to the inventory. Now modules that are animal/food-related will go to this tab.

Please feel free to contact me and let me know if I have missed categorising an item that you think should be in one of these two new categories. Hopefully, this will go a long way to making inventory control a little easier over time.

Mining & Harvesting Because it just didn't sound right and to be honest I figured it would eventually need changing I have renamed the Mining Rig (Flora) to Harvester Rig (Flora). This should indicate that the item whilst being a 'Rig' is designed to 'harvest' resources, flora to you and me.

Leading on from this, both Habitats Nina and Loki can now be farmed using the Flora Harvester. Two new Flora based resources have been added. These are safe for human consumption after all you wouldn't want to go harvesting flora from an alien world now, would you?

Those clever boffin's have created safe flora that can be used in your crafting food schematics.

New Food Crafting Vendor Another Schematic Vendor added to Daedalus Port - carries various food-based crafting schematics. As we move further into the game and storyline you'll be crafting more than just 'Engineered'; items so the crafting system can now be used for all kinds of builds.

Commercial Store Commercial Storage now also covers Parts and Organics, this correlates to the addition of those two categories in your inventory. Also, the system has been overhauled and stores items in stacks, each stack now counts off as 1 against the overall volume. So now you can have 5000 stacks of 9,999 items... errr that's a LOT of storage :)

Check out the full release notes on steam :

https://steamcommunity.com/games/1070350/announcements/detail/2757846337308760341

Similar Servers

A Fan made Server made about Detroit Become Human and Colonizing Space.
A Fan made Server made about Detroit Become Human and Colonizing Space.
Core Exiles is a PBBG based Epic Space game. You play the part of the Captain of a small vessel cast out into the Galaxy to make your fame and fortune. Unlike many browser-based games, CE is a persistent game and therefore does not reset.
For the discussion of the Elite Encounters RPG (Role Play Game) by David Hughes, which is based on Elite: Dangerous, the computer game by Frontier Developments.
Ben 10 RPG with a great community, regular games, and a number of fun game modes! Definitely worth at least checking out.
INTERSTELLAR PRIME merges RPG, RTS, and space simulation genres through seamless game play to explore human existence in the space age. Taking place 150 years in the future, mankind has finally acquired all the necessary technologies to contour space. The real question is, does humanity have what it takes to thrive in the unknown reaches of the solar system and beyond?