Been a few weeks since the last update but I've been busy working on many many aspects of Hannon. I have also been working with those reporting any issues they find, plus attempting to merge as many fixes and updates into this release as I could.
Derelicts Let's start with these. I have added four more to the growing list of Derelicts you can have ZED locate for you. Derelicts are now based within certain Captain level boundaries. So as you progress deeper and deeper into the game so you will start to have the opportunity to explore new derelicts.
I have also added in your old Bio Bug's to some of these derelicts. You'll hear them hatch, a distinctive sound. These will home in on your body heat, so deal with them quickly!
More New Art Thanks to Igor's hard work we now have more new art coming in each week. (also due to your support). We have new artwork for some of the terminals. This has started to replace older styles.
As we build new systems this will be used more and more to give a visual flavour to locations. Our thanks to Igor for his pixel artwork.
Crafting Arrives! This release adds in the first version of in-game Crafting. Been a lot of work and a big thank you to SMO for all his hard work. I have created a company called 'Atlas Crafting Services'.
They have a new terminal and you can find these dotted around the Galaxy. Crafting comes in two stages in Hannon. Schematics and crafting. The first part is collecting, purchasing earning Schematics.
I have added a 'Schematics' screen to your normal 'Espace Menu'. Means you can access any schematics you have at any time you can access the escape menu. Schematics themselves can be Purchased from Vendors and will start to appear as mission rewards and Terminal missions.
In this first instance, I have added a low-level Schematic vendor Carra Dira over on Gal-Fed Hub 1 in Danar.
Carra will sell you an initial set of schematics. You will note that you can ONLY purchase 1 of each. This will be true of rewards, vendors or any method of obtaining a schematic. No point in multiples so I've strived to ensure you don't end up with them, or have to keep checking all the time.
I suggest you start off purchasing and test driving crafting with the Crafting Frame schematic. This is the most basic module and is used in just about every build.
You will see that you have a Crafting Skill. This starts at Zero and you will need to craft items to raise this. Each schematic has a crafting skill requirement and you need not only the resources but the skill to build any given item. The higher value the schematic the more skill you will gain.
Items are crafted using Modules - displayed top right of any build and resources Bottom right. You will see the crafting station work's out for you if you have enough of an item. Displaying a lack of in Red and a Green number if you have enough.
Meet all the requirements and you will see a Build Now button appear in the bottom right. So you don't accidentally build item you need to utilise the Mouse and click on this button. You will get a pop-up confirmation fo the build process and the end item will be placed in your Inventory.
Schematics are currently broken up into Eight categories/types. You can expect these to grow over time. When purchasing keep an eye on this.
As I said earlier, we have added a Schematics view screen from your escape menu. So you don't have to go find a crafting terminal to review your schematics you can do it on the fly at any land-based location where the escape menu is accessible.
So, to get started with crafting pop on over and speak with Carra Dira over on Gal-Fed Hub 1 in Danar.
For the Full release notes check out : https://steamcommunity.com/games/1070350/announcements/detail/2603594145684277272