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Black Bear Studio

Hello! We are Black Bear Studio, a small indie game development team. We’re currently working on our first project — Strange Island.

Strange Island is a single-player, open-world (3 km²), first-person 3D psychological horror game focused on atmosphere, exploration, and a slow descent into the unknown. You awaken on a remote island with no memory — no idea who you are or how you got there. But with every answer you uncover, even more questions emerge.

⚠️ The game is still in development and is currently listed on Steam as “Coming Soon”. A playable demo is planned for release within the next few months (in late October 2026).

Join our Discord community to stay updated on development, ask questions, and be among the first to experience the demo!

About Server

Hello! We are Black Bear Studio, a small indie game development team. We’re currently working on our first project — Strange Island.

Strange Island is a single-player, open-world (3 km²), first-person 3D psychological horror game focused on atmosphere, exploration, and a slow descent into the unknown. You awaken on a remote island with no memory — no idea who you are or how you got there. But with every answer you uncover, even more questions emerge.

⚠️ The game is still in development and is currently listed on Steam as “Coming Soon”. A playable demo is planned for release within the next few months (in late October 2026).

Join our Discord community to stay updated on development, ask questions, and be among the first to experience the demo!

Server Website: Visit Website

Recent Posts

Strange Island devlog #6

Strange Island devlog #6

Dear Islanders!

It’s probably been more than 2 months since the last post. Last time we showed how we scattered vegetation across the island - grass, trees, bushes and all that stuff. Back then I mentioned that the vegetation still looked unfinished, like everything was just thrown together without much order. For the last 2 months we were polishing exactly this part.

The main goal was to reduce the feeling of repetition inside the biomes as much as possible. In simple words: imagine the player stands somewhere in the tropical forest and looks around. Then he walks 10 meters and looks around again. Everything looks almost the same. Then after another 50 meters - again almost the same, and so on. This is the thing we were fighting with all this time.

And honestly, we are very happy with the result. Of course, it was not easy at all. In total we used more than 350 vegetation prefabs, from small grass to trees. We also had to write a separate special manager just to be able to handle this crazy amount of vegetation properly.

During the work, MapMagic2 also started to fall apart a bit because the graph became too huge. So we had to modify some MapMagic2 scripts so it could actually digest our graph.

Anyway, enough words. On the screenshots you can see the result of our work. We still have not started with objects yet - rocks, driftwood, mushrooms and so on. This will be the next step.

See you soon, and thank you all for your support! Full devlog is here: https://www.indiedb.com/games/strange-island/news/strange-island-devlog-6

Strange Island devlog #5

Strange Island devlog #5

Dear Islanders,

It has been a while since our last development update. We have been very busy filling the island with vegetation. For the most part, the work on placing trees and grass is complete. What remains is adding void masks to certain grass types, mainly in the European and mountain biomes. Right now the grass there looks a bit like "everything was thrown into a pile", but we have already postponed this post for too long, so we decided to show you how it looks at the moment.

Most of our time was spent creating a smart vegetation remover, a vegetation manager, and writing custom shaders. Since we use vegetation from different asset packs, we needed everything to sway in the wind in a more or less uniform way, so we had to develop new shaders. A lot of time also went into building the smart remover and manager to solve issues like trees spawning inside each other or too close together. We also invested significant time into creating spawn masks, so that each vegetation type appears only in its designated biome.

Once we finish polishing the grass, we will move on to spawning objects such as rocks, driftwood, shells, and more.

Thank you all for your support and interest in our project. https://www.indiedb.com/games/strange-island/news/strange-island-devlog-5

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